Forum Discussion
JoseTansengco
10 months agoStaff
Hello,
Thanks for reaching out!
I first wanted to clarify that what you are experiencing is intended behavior. This is because the "Adornment" states (e.g. Selected, Hover, Visited, etc) currently are treated by the Player as layers on top of the Normal state. What you see when editing them in Storyline 360 may differ in the Preview/Output, because only in the preview or the published output is the "hover" state displayed on top of the "normal" state.
If you'd be willing to share a copy of your project file or open a case with our support team, we'll be glad to share some workarounds that we think might help show better results for your states!