Forum Discussion
FrederikFrank
3 years agoCommunity Member
edit: The .story file just works till the german c'' (C5).
Also I maybe have figured out a solution with an additional state, that has the same position as the selected state. This seems to solve the loop. Tomorrow I will try to fill the hole file with these triggers. hundreds to come. :-D
But I still ask my self a general question: Why does the "none of a pool of x object have state x activated" trigger only activates if I deactivate or change the state x by clicking on one of the pools objects? Instead of also beeing activated, when all of the objects in the pool leave the state due to an other trigger...