Forum Discussion
Triggerpoint to Triggerpoint => correctly bypassing all animation BUT not bypassing TTS
see attached video and project file
If timeline reaches triggerpoint 1, go to triggerpoint 2 if variable "bypass"=TRUE
Bypassing correctly all animation but not bypassing TTS
- Jürgen_Schoene_Community Member
the problem are not the cue points in the timeline, the problem is the trigger
- when the timeline reaches ...
regardless of whether cue-point or time
if it's
- the first active trigger
- without user interaction
- after the slide started
=> strange thing happens
example 1 (your test):
=> Cue point 1 (0.23s) => Timeline ok, Audio not ok
example 2 (a variation of your test):
=> time 0m 0s => trigger don't work at all
example 3: another type of trigger (... starts ...)
=> timeline ok, Audio ok
- AndreasRosenbusCommunity Member
Thanks Jürgen for getting back to me.
Tested and confirmed.
In my case I have project needs where I want to bypass timeline fragments in the middle of slides.
In such cases I can't use "if the timeline reaches" at all.
Is this reported issue of example 1 and 2 going to be fixed ?I stumbled over the reported issue already multiple times.
A workaround would take so much effort as I would need to fragment a long slide timelines into many individual slides and manage always the relationships as well as the start up and end of every single one.
- Jürgen_Schoene_Community Member
i would not assume that the problematic behavior of this trigger will change in the near future
you have to test in EXACTLY your 'final' slide whether it can be used
I would think about a plan B
- AndreasRosenbusCommunity Member
Thank you for your appraisal.
I will create a support case in parallel as functionalities that are not doing what they are supposed to do are a NO GO in professional (and not quite cheap) tools.Hi Andreas,
I see you’ve reached out to our Support Engineers and are working with my teammate, Janina. You’re in great hands! We’ll continue the conversation in your support case.