Forum Discussion
Scoring a simulator
I'm building a system simulator. The simulator has a customer conversation created by two scrolling panels triggered by the timeline. I'm looking to add scoring to two things:
- The better answers selected will score more than (created without a template as it sits over the sim)
- The number of times someone uses the HINT button for help. ( I was thinking of adding a three hints rule, so they use them only when needed or have to repeat the exercise.
I have searched the tutorials and can't find what I need or know if it's even possible. Unfortunately unable to share the actual sim as sensitive to work. But could mock up an example if someone needed to look for help.
TIA
- JudyNolletSuper Hero
You can use variables to track scores, and trigger conditions to control when something happens. Here are the User Guide articles about conditions and variables:
- https://community.articulate.com/series/articulate-storyline-360/articles/storyline-360-working-with-triggers#conditions
- https://community.articulate.com/series/articulate-storyline-360/articles/articulate-storyline-360-user-guide-how-to-work-with-variables
This post is about tracking custom quizzes/surveys. It doesn't directly address what you want, but you might find it helpful to understand how to use variables and conditions:
- BWoodsFormer Staff
Hi Hazel and welcome to the community! I'll second Judy's suggestion—variables and triggers might just do the trick. If you're not familiar with how to use them, this article on triggers and this one that Judy mentioned on variables give good, quick overviews.
In this particular case, one way to use them together would be to make a variable to remember the learner's score on the sim, and then use triggers to adjust that score variable up and down. Each answer could add or subtract points from the score variable, with better answers adding more points. And clicking the Hint button for help could subtract points. You can choose how many points each action is worth when you set up each trigger, so you can really customize this approach however you need to.