Here's an option: Present the interaction as a "How much do you know about __?" activity. Include a locked CONTINUE button under it, so the user has to complete the interaction. That lets them discover what the right (and wrong) answers are.
Include the resource info after the CONTINUE button. For example, you could intro it with something like, "Here's the summary of what you need to know about ___"
Why do it this way? Consider this excerpt from "Hidden Potential," by Adam Grant:
“When we’re encouraged to make mistakes, we end up making fewer of them. Early mistakes help us remember the correct answer—and motivate us to keep learning.”