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TreyDavis
5 months agoCommunity Member
Graphic Quality From Unity3D
I have an application that I built in Unity, exported as a WebGL and embedded into Storyline. My question is about the quality of the 3D models when uploaded for review.
I've edited the line of code in the HTML to be high resolution (config.devicePixelRatio = 2), however when I view the page online in Review360 the 3D models look pretty low quality, straight lines have jagged edges.
Anti-aliasing is turned on within the Unity project, but doesn't look like it's working when Storyline builds it. Is there a setting somewhere either in Unity or Storyline that I need to edit to get the quality online to match the high quality in my project view?
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