Blog Post
Jonathan_Hill
Super Hero
Nice demo! It's interesting how a ticking clock changes the dynamic of such an activity isn't it?
Curious, did you get the clock to display in seconds by using a trigger that divides the Scene.ElapsedTime variable by 1000 every time it changes, rounding it up?
My demo carries out a similar calculation at the end, but it occurred to me you could also continuously adjust the ElapsedTime variable 'live' using such a trigger.
Curious, did you get the clock to display in seconds by using a trigger that divides the Scene.ElapsedTime variable by 1000 every time it changes, rounding it up?
My demo carries out a similar calculation at the end, but it occurred to me you could also continuously adjust the ElapsedTime variable 'live' using such a trigger.
KarinLorbeck
3 years agoCommunity Member
Yes, I used a trigger that divided the Scene.ElapsedTime by 1000. Initially all that did was add a decimal point to the fast ticking timer. The milliseconds were still there. I then used a second variable that I rounded up to the nearest second every time Scene.ElapsedTime changed.