Blog Post
KarinLorbeck
3 years agoCommunity Member
Here is my submission for this week. I chose to use the Scene.ElapsedTime variable to track the time across several slides while the user tries to complete as many words as possible in one minute (shortened the time and number of words for demo).
https://lorbeck-elearningchallenges.s3.us-east-2.amazonaws.com/352/Timer+challenge+-+Storyline+output/story.html
I did find it frustrating at first that the timer is in milliseconds, which was distracting and stressful when displayed. I eventually found a tutorial on converting it to seconds but wish there had been an option to use a variable with second increments for projects where milliseconds are too small increments.
https://lorbeck-elearningchallenges.s3.us-east-2.amazonaws.com/352/Timer+challenge+-+Storyline+output/story.html
I did find it frustrating at first that the timer is in milliseconds, which was distracting and stressful when displayed. I eventually found a tutorial on converting it to seconds but wish there had been an option to use a variable with second increments for projects where milliseconds are too small increments.
- Jonathan_Hill3 years agoSuper HeroNice demo! It's interesting how a ticking clock changes the dynamic of such an activity isn't it?
Curious, did you get the clock to display in seconds by using a trigger that divides the Scene.ElapsedTime variable by 1000 every time it changes, rounding it up?
My demo carries out a similar calculation at the end, but it occurred to me you could also continuously adjust the ElapsedTime variable 'live' using such a trigger.- KarinLorbeck3 years agoCommunity MemberYes, I used a trigger that divided the Scene.ElapsedTime by 1000. Initially all that did was add a decimal point to the fast ticking timer. The milliseconds were still there. I then used a second variable that I rounded up to the nearest second every time Scene.ElapsedTime changed.