Blog Post
https://woozie15273.github.io/lockpicking-minigame/
A Fallout/DyingLight inspired lockpicking minigame in Articulate Storyline 3.
Consider it as a number game. A random number is generated per round, and you will guess a range near it. Do it PC-like by mouse and keyboard, or Console-like by keyboard only. Suit yourself.
My stereotype tells me an If-Then demo should be something Visual-Novel-like. I assume I am off-topic, but an If-Else demo at least has the same If part, so I hope you enjoy it.
And yes, to address the community doesn't have a display window anymore, I will host my stuff on GitHub from now on.
- Ron_Katz6 days agoCommunity Member
Nice one, Jesse. I like how you let us peek behind the curtain to give us a better understanding of what was expected.
- JesseWu6 days agoCommunity Member
Thank you for your kind words Ron. It is a pity that only 360 has empathize animation, so I didn't get to try recreating vibration feedback. Dev Mode is always a good way to debug when developing. Despite I deleted most of variables after being proved functional, I think leave the minimum tutorial is beneficial. I don't need to be so stiff. It's a demo afterall. :)
- ThierryEMMANUEL2 days agoCommunity Member
I like the good idea, Jesse, but I didn't realize I had to turn the lock every time to get feedback. I dropped it twice, then persevered. Hooray! (I always display my variables on the screen during the development phase. I don't know how else to avoid making mistakes).
- JesseWu2 days agoCommunity Member
Thank you for your time Emmanuel!
In the original game, player will pick an angle and then turn the lock to try. Wrong angle will rock the pin by a tiny bit as a negative feedback. Holding at wrong angles for too long or too many time will break the pin.
GTAOL has a 360 degree safe box puzzle like you expected. Player turns to one direction marching to the number. No extra inputs, and the closer you are, the stronger vibration it has. But if you walk passed the number, you need to keep turn another 360 back to it. If you turn around, it will reset the lock. Different kind of hassle, I would say.