So, this activity is a "design a meal' activity, which starts with a menu slide with 3 button options - you start with option 1 (option 2 and 3 are locked down) where you choose a plate or a bowl - then you drag-and-drop images from 5 different food groups (only one of which is visible on the screen at any time) - there's also a counter to count your choices as you're only allowed to choose 3 food items - but you can technically choose more - then there's a check button to check your choices - so there's then 3 different feedback layers depending on your choices - one to tell you you've chosen too many food items! oh and if you try to jump forward without completing the activity, there's a feedback layer that pulls you up - the client didn't want the next button locked down, so the trigger count went up trying to accommodate this request. once you've completed option 1, you go back to the menu and choose option 2 - and option 1 gets marked as completed - option 2 becomes available (and option 3 is locked down at this point) - and so the activity continues. oh, I forgot - after you get the right number of choices - you go to a "well done" feedback layer and then to an "enjoy your breakfast" layer - which displays exactly the food choices you made in the drag-and-drop part of that particular option. if you're overwhelmed just reading about this - think of me putting this together! and add to that the fact that the client changed their mind twice during development about exactly which food items and food group buttons they wanted to include...