This fang-tastic Halloween example shows a creative way to test learners' knowledge—for example, having them identify elements on the screen. Using the text-entry feature in Storyline 360, learners can type their responses into the fields and then check to see if they’ve answered correctly. If you want to create a similar interaction, then head on over to another version of this game to download the project file.
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Published 3 years ago
Version 1.0PhilMayor
Super Hero
Joined January 29, 2011
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